About me
I am a UX/UI Designer with over 8 years of experience at the intersection of design and interactive media. Currently, I lead the UX/UI design for all in-game systems and player testing for Chimera Custom XG, an upcoming shoot ’em-up platformer.
My background includes UI and web design, content strategy, SEO, prototyping, animation, and building scalable design systems, enabling me to create solutions that align with user needs and business objectives.
I am proficient in design and web development tools such as Figma, Framer, After Effects, Illustrator, WordPress, HTML, and CSS. I use creativity and technical expertise to deliver visually appealing and functional solutions.
I enjoy tackling new challenges and strive to find innovative ways to prioritize user experience and exceed project objectives. My focus is on creating impactful experiences that can adapt to future needs.